Game-3110 Multiplayer Systems “Insert more than one coin” Project
1 Introduction
In this project, you are to implement a multiplayer game using everything we learned in this course.
2 Logistics
This project is group based. Make sure that your group is registered on blackboard. All submissions for this assignment are electronics. This project is worth 50% of the course grade.
3 Instructions
This project is split into three parts, a client which is to be implemented in an engine of your choice (suggested: Unity3D) and a server which is to be implemented in Python or your choice of game engine. The third part of this project, is the logistics of hosting, scaling, and maintaining the services and server.
4 Deliverables
Milestone 1:
Repository of the proof-of-concept (PoC)
Link to a video of the
Outline document detailing the plan for a multiplayer
Milestone 2:
Repository of the final game
Repository of the final game
Repository of the final services
Link to a trailer
Milestone #1
Part 1: Plan
You need to write an outline document that describes the following:
The game genre
Description of the gameplay
Description of the multiplayer aspect of the gameplay
Message flow diagrams (similar to W04 slides 17, 18, 19)
Part 2: Prototype
Create a single-player version prototype of your planned game. The game should have potential for a multiplayer version. As a minimum the final game should include the following:
User registration
User login
User profiles
User progression (levels, )
Matchmaking
Actual multiplayer gameplay
(Optional) In-game communication
The following are examples of the types of games that are expected, however, feel free to create your own.
A turn-based multiplayer game:
Pokemon battle game
Chess
Tic-Tac-Toe
Hearthstone
Real-Time Strategy multiplayer:
Warcraft III
Starcraft
Red alert (command & conquer)
City building
Real-time Shooter multiplayer:
Call of Duty
Counter Strike
Unity Multiplayer tanks
Part 3: Showoff!
The submission day for milestone #1 is February the 17th. Make sure to book a presentation timeslot for your team through this link: https:// calendly.com/galal-hassan/presentation-slot
On presentation day, you will need to show off the PoC of your game. There are no requirements for the presentation other than showing off what you have.
You also need to prepare a video of the game and submit that video on blackboard. There are no requirements for the video other than showing your PoC.
Milestone #2
Part 1: Build
You need to build on your prototype from milestone 1. As a minimum your game should include the following:
User registration
User login
User profiles
User progression (levels, )
Matchmaking
Actual multiplayer gameplay
(Optional) In-game communication
DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma
Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t
Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th
1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of
1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of