Report
This is a 1,000-word (+- 10%) report.
The below word limits are suggested if the report in its entirety is 1,000-words
Literature must be used throughout the report to demonstrate your research.
Explanation of Game and Strategy 600-words:
A clear explanation of the game design and code strategies used to create a clean and bug free interactive implementation.
Critical Evaluation 400-words:
A critical evaluation of the product and your learning experience. This should include:
o What you have learned.
o What went well / wrong.
o Challenges you have overcome.
o What you would do differently.
If you like you can use one of the below reflection methodologies to aid with this section.
o Kolb’s Experimental Learning Cycle
o Rolfe et al.’s Reflective Model
o Gibbs Reflective Cycle
User Guide
A short user guide should be included within the appendix (this does not count towards the word limit).
Milestones
There will be 2 milestones for this module, and you will have the opportunity to hand in your work at the end of milestone 1 to secure feedback and marks - you will be able to improve these marks when you submit for milestone 2.
Milestone 1
If you complete all elements of this Milestone, you can obtain 30% of the module marks.
You should ideally have completed:
• Menu screen present – Only plays game – 5%
• Full navigation of the player or camera in game with additional controls such as Jump, sprint etc. – 5%
• Use of animator to run animation with no errors – 10%
• Collision fully set up in game – use of events to enhance gameplay experience – 10%
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