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(5/5)

explanation of the game design and code strategies used to create a clean and bug free interactive implementation.

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

Report

This is a 1,000-word (+- 10%) report. 

The below word limits are suggested if the report in its entirety is 1,000-words

Literature must be used throughout the report to demonstrate your research.  

Explanation of Game and Strategy 600-words: 

A clear explanation of the game design and code strategies used to create a clean and bug free interactive implementation. 

Critical Evaluation 400-words:

A critical evaluation of the product and your learning experience. This should include:

o What you have learned.

o What went well / wrong.

o Challenges you have overcome.

o What you would do differently.

If you like you can use one of the below reflection methodologies to aid with this section.

o Kolb’s Experimental Learning Cycle

o Rolfe et al.’s Reflective Model

o Gibbs Reflective Cycle

User Guide 

A short user guide should be included within the appendix (this does not count towards the word limit).  

Milestones 

There will be 2 milestones for this module, and you will have the opportunity to hand in your work at the end of milestone 1 to secure feedback and marks - you will be able to improve these marks when you submit for milestone 2.  

Milestone 1

If you complete all elements of this Milestone, you can obtain 30% of the module marks.  

You should ideally have completed:

Menu screen present – Only plays game – 5%

Full navigation of the player or camera in game with additional controls such as Jump, sprint etc. – 5%

Use of animator to run animation with no errors – 10%

Collision fully set up in game – use of events to enhance gameplay experience – 10%

 

(5/5)
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