I am a 3D application developer with a Bachelor of Science in Computer Science (with excellent overall classification). My favorite field of programming is web-based graphics (WebGL, Three.js) but I am familiar with native desktop 3D applications (OpenGL) as well. I usually use JavaScript to interact with WebGL (or Three.js), or TypeScript, when the project is big enough. I also like programming the shaders (GLSL). I have some experience with blender, Physically Based Rendering (PBR), and glTF, even with Draco mesh compression.