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Your task is to develop a C++ class called DungeonCrawl which represents a simple grid- based game board (20 x 6 cells).

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I want help with a task which requires me to build a game using header and source files. Vectors should be used instead of arrays.

 

Your task is to develop a C++ class called DungeonCrawl which represents a simple grid-

based game board (20 x 6 cells). Each grid cell contains an ASCII character to represent its

content. A cell can contain a trap (T), treasure (X), player (@) or empty cell (.). A valid game

board mj contain a single player, a single treasure and the number of traps Is a parameter of

the game. An example game board is shown below:

.. .T 

.@ T 

... .T T....

X T...

Your class definition should use a two-dimensional STL Vector to represent the game board. You

will need to include several functions to implement the game itself:

* an initialiser function to randomly place all the required pieces on the board

an output function to print the current game board to the console

a collision detection function to check whether the player has either found the treasure

or fallen into a trap

a player movement function which adjusts the players position on the game board

depending on which key the user presses:

: w—moveup

z’ — move down

: a - move left

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