Objective:
This assignment provides the opportunity for you to demonstrate your understanding of the programming concepts explored throughout the semester, and to enhance your ability to be creative and resourceful.
This final assignment is worth 40% of your overall grade.
Problem specification:
You will be developing an application that simulates a debate. Following the same process as your own debate for your research assignment. Using an opposing turn, affirmative turn and a question turn (judges).
Program Flow
• The program starts with a welcome message and gives the user the option to load the previous debate result, start a new debate or end the program.
• If the user chooses to load the previous debate result, load from the file the results of a previously generated debate.
• If the user choses to start a new debate. Display the debate question and allow the user to enter a start key, any other entry will end the program.
• Debate process:
o Presentation of arguments. This will be done in 3 turns.
The first argument from the affirmative team will display.
The rebuttal from the opposing team will display.
o The judges turn. You need a marker to identify each:
The first question is displayed for the affirmative team, and the teams’
response is displayed.
The first question is displayed for the opposing team, and the teams’ response is displayed.
The second question is displayed for the affirmative team, and the teams’
response is displayed.
The second question is displayed for the opposing team, and the teams’
response is displayed.
• Scoring and result
o At the end of the debate process, the scoring should be displayed as follows (sample output provided below):
The score for each team for each turn is displayed.
The total score for each team is displayed.
The winner of the debate is displayed.
DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma
Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t
Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th
1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of
1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of