Write a program that creates a random number between 1 and 12 and assign it to a variable called Damage. Pass Damage to a FUNCTION that simply prints out: "Your long sword hit for " the Damage. Your program should loop until the user presses N or n to continue. Add any messaging or logic as you see fit.
DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma
Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t
Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th
1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of
1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of