The following code is a word scramble game, that reads a word from a file. It will then rearrange the letters in the word and output the scrambled word to the console. The user will then try to guess what the word is. The program will output whether or not the user guessed the word correctly. To make this function run, you must implement all of the function calls made from the run() function below. Once completed, call this run() function from your main.
void run()
{
srand(time(NULL));
std::ifstream in;
std::string word, guess;
openFile(in, "words.txt");
do{
std::string ogWord, guess;
int tries = 4;
word = getWordFromFile(in);
ogWord = word;
scrambleWord(word);
showWord(word);
input(guess);
if(checkWord(ogWord, guess))
showSuccess();
else
showFail();
}
while(playAgain());
in.close();
}
Once you can get the code working, I want you to modify the script so that the user has five tries to guess the correct answer rather than just one.
To get a char from a string, use the at() function:
str::string s = "hello";
s.at(0) // returns 'h'
s.at(1) // returns 'e'
s.at(2) // returns 'l'
s.at(3) // returns 'l'
s.at(4) // returns 'o'
Notice that the first letter is at index 0 not 1.
Here is an example of what the output should look like.
Unscramble this word: ebra
bare
Sorry, that is an incorrect answer. You have 4 more times
brae
Sorry, that is an incorrect answer. You have 3 more times
earb
Sorry, that is an incorrect answer. You have 2 more times
brea
Sorry, that is an incorrect answer. You have 1 more time
arbe
Sorry, that is an incorrect answer. Game over
The correct word is bear
Play again? Y/N
y
Unscramble this word: onil
lion
That is the correct answer!
Play again? Y/N
y
Unscramble this word: terig
giret
Sorry, that is an incorrect answer. You have 4 more times
tiger
That is the correct answer!
Play again? Y/N
y
DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma
Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t
Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th
1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of
1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of