logo Use CA10RAM to get 10%* Discount.
Order Nowlogo
(5/5)

This assignment is to help get you familiar with the basics of Unity. You will be building a very simple move-and-shoot kind of game in an enclosed arena.

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

Description

This assignment is to help get you familiar with the basics of Unity. You will be building a very simple move-and-shoot kind of game in an enclosed arena. The goal is to make something functional. There is no need to spend much time on art, effects, or other flavor features. Since this is an introductory assignment, you will only be evaluated on functionality.

 

Beginners with Unity can use this as an opportunity to explore how Unity addresses the common problems you will encounter. For more experienced Unity users, this would be a good time to explore best practices.

 

You’re encouraged to collaborate, but be sure that you understand what you’re writing. The assignments all build on each other. If you don’t know how you did something now, it will only be harder to expand upon it later.

 

Finally, the TAs and I recognize that there are demo projects very similar to this online. If you’re clever enough to copy one of those, then you’re clever enough to do the assignment on your own. Anyone caught plagiarizing will be subject to UCI’s academic dishonesty policy.

 

Requirements

     2D or 3D, student’s choice

     Original or freely available art. Remember that cubes and spheres still count as art.

     One (1) playable tank

     Movable using W/A/S/D

     Movement is in the direction pressed. Eg: Left moves the player left, it does not turn them left

     The player must face the direction they are moving

     Movement must be smooth and continuous

     Fires bullets in the direction it is facing using Spacebar

     Bullets can’t kill the player

     Targets despawn (destroy) when hit

     Bullets despawn (destroy) when colliding with objects

     Three (3) or more static targets. Can be tanks or target dummies, but must be recognizable as targets.

     An enclosed arena

     The player tank cannot leave the arena

     Bullets cannot leave the arena

 

Submission

Submit your Unity project directory compressed in the ZIP format to Canvas. The project must:

     Run in Unity v2019.2.17f1

     Come with an already built standalone executable in the default location

 

Grading

     (10%) Exe does not crash at any point during play

     (10%) Project opens and builds correctly on required version

     (80%) Features

     Player Tank exists

     Player Tank has a clear facing

     Player can move

     Player movement is smooth/continuous

     Player can fire

     Player fires in the direction they are facing

     Player shots don’t hurt the player

     Shots are destroyed on contact with objects

     Shots destroy targets on contact

     3+ static targets exist and are identifiable

     Arena exists

     Player cannot leave arena

     Shots cannot leave arena

 

 

(5/5)
Attachments:

Related Questions

. Introgramming & Unix Fall 2018, CRN 44882, Oakland University Homework Assignment 6 - Using Arrays and Functions in C

DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma

. The standard path finding involves finding the (shortest) path from an origin to a destination, typically on a map. This is an

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

. Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

. SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

. Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Ask This Question To Be Solved By Our ExpertsGet A+ Grade Solution Guaranteed

expert
Um e HaniScience

623 Answers

Hire Me
expert
Muhammad Ali HaiderFinance

960 Answers

Hire Me
expert
Husnain SaeedComputer science

549 Answers

Hire Me
expert
Atharva PatilComputer science

654 Answers

Hire Me