Coupling Animation and Navigation
The goal of this document is to guide you to setup navigating humanoid characters to move using the navigation system.
We'll be using Unity's built-in systems for animation and navigation along with custom scripting to achieve this.
It's assumed you're familiar with the basics of Unity and the Mecanim animation system.
An example project is available - so you don't have add scripts
or set up animations and animation controller from scratch:
NavigationAnimation_53.zip Works with Unity 5.3+
COMBINE WITH
A. Add capsule to be patrol agent
B. Add cylinders to be patrol targets in array
C. https://docs.unity3d.com/Manual/nav-AgentPatrol.html
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