logo Use CA10RAM to get 10%* Discount.
Order Nowlogo
(5/5)

The final project for this course is the creation of a collection manager program.

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

Overview

The final project for this course is the creation of a collection manager program. The project is divided into two milestones, which will be submitted at various points throughout the course to scaffold learning and ensure quality final submissions. These milestones will be submitted in Modules Five and Seven. The final product will be submitted in Module Nine.

Substantial software projects are often developed and implemented by utilizing accepted software engineering principles like modularity, encapsulation, and reusability. Throughout this course, you have learned the concepts and processes involved in the development of object-oriented programs. Following established object-oriented principles when writing a program results in modular solutions composed of well-formed classes that can be extended and reused, culminating in an enduring program that solves a problem.

In this final project, you will create a basic program that will help you manage a collection of items that needs to be organized and managed. Your program must meet the requirements of the provided scenario. The creation of this program demonstrates your competency in the use of fundamental data types and more complex data structures and the creation of methods that utilize typical algorithmic control structures, object instantiation, and class definition. In order to make your program enduring, you will be adding inline comments directed toward software engineers about design decisions to facilitate the program's ongoing maintenance, along with generating application programming interface (API) documentation for your programmatic solution that will be directed toward other software developers.

This assessment addresses the following course outcomes:

Employ suitable data types in object-oriented programs for addressing specific program requirements

• Apply algorithms using appropriate control structures for solving computational problems

Implement methods that accept parameters and return expected results for addressing given program requirements

Construct classes with relevant object attributes and behaviors for developing modular, object-oriented solutions

• Utilize appropriate documentation techniques for articulating the purpose and behavior of object-oriented code to specific audiences

Scenario

You will create a program that will help you manage a collection of recipes.

You will implement three classes: one for the main recipe items, one for the ingredients that are part of the recipe, and one for the entire collection of recipes.

The collection should use a list data structure to store the individual items. Your collection class should include methods like addItem(), printItem(), and deleteltem() that allow you to add, print, or delete items from your collection of items.

 

(5/5)
Attachments:

Related Questions

. Introgramming & Unix Fall 2018, CRN 44882, Oakland University Homework Assignment 6 - Using Arrays and Functions in C

DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma

. The standard path finding involves finding the (shortest) path from an origin to a destination, typically on a map. This is an

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

. Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

. SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

. Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Ask This Question To Be Solved By Our ExpertsGet A+ Grade Solution Guaranteed

expert
Um e HaniScience

824 Answers

Hire Me
expert
Muhammad Ali HaiderFinance

906 Answers

Hire Me
expert
Husnain SaeedComputer science

917 Answers

Hire Me
expert
Atharva PatilComputer science

762 Answers

Hire Me
April
January
February
March
April
May
June
July
August
September
October
November
December
2025
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
SunMonTueWedThuFriSat
30
31
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
1
2
3
00:00
00:30
01:00
01:30
02:00
02:30
03:00
03:30
04:00
04:30
05:00
05:30
06:00
06:30
07:00
07:30
08:00
08:30
09:00
09:30
10:00
10:30
11:00
11:30
12:00
12:30
13:00
13:30
14:00
14:30
15:00
15:30
16:00
16:30
17:00
17:30
18:00
18:30
19:00
19:30
20:00
20:30
21:00
21:30
22:00
22:30
23:00
23:30