Summative 2020
To raise money for the homeless shelter in their community, School Without Walls, Class of 2020 is selling tickets for a play at their school. The play will take place in the school auditiorium. The rows in auditoriam are numbered from 0 to 14. There is 15 row of seats. Each odd # row has 15 seats and each even # row has 20 seats. See the figure below for the seating chart.
|
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
Row0 |
X |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
X |
X |
X |
X |
X |
X |
X |
Row1 |
X |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
X |
X |
|
|
|
|
|
Row2 |
X |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
X |
X |
X |
X |
X |
X |
X |
Row3 |
X |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
X |
X |
|
|
|
|
|
Row4 |
X |
# |
X |
# |
X |
# |
X |
# |
# |
# |
# |
# |
# |
# |
# |
# |
X |
X |
X |
X |
Row5 |
X |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
|
|
|
|
|
Row6 |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
Row7 |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
|
|
|
|
|
Row8 |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
Row9 |
# |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
X |
X |
|
|
|
|
|
Row10 |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
Row11 |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
# |
|
|
|
|
|
Row12 |
X |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
X |
X |
X |
X |
X |
X |
X |
Row13 |
X |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
X |
X |
|
|
|
|
|
Row14 |
X |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
# |
X |
X |
X |
X |
X |
X |
X |
X |
Seates that are represented by an ‘X’ are taken and available seats are represente by ‘#’.
Design and implement a program that will perform the following tasks.
Display the ticket price
Update the seating chart.
Input Validation:
DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma
Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t
Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th
1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of
1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of