In this project, you have a great deal of freedom for creativity. We present minimum requirements for grade thresholds. The more features you add, the higher your maximum score is. We want you to implement the basic functionality of this game, then make it your own by researching how to add features that you think of.
The basic functionality is defined as follows:
Some additional features include:
Here's how the points will work:
For a maximum of 20 points, your program must display an 8x8 grid and allow the user to click on the squares. When she clicks, the square should be marked to indicate that it is occupied.
For a maximum of 30 points, your program must include all features above, and must generate a blocker with a different color on a random square in the grid after each valid click.
For a maximum of 40 points, your program must include all features above, and must ignore clicks outside of the grid, on already-occupied cells, and after the game is over.
For a maximum of 50 points, your program must include all features above, and must also make the bubbles disappear when at least four of them are in a vertical or horizontal line.
For a maximum of 60 points, your program must include all features above, and must also make the bubbles disappear when at least four of them are in a diagonal line.
For a maximum of 80 points, your program must include all features above, and must also update and display the player's score on the screen.
For a maximum of 90 points, your program must include all features above, and must also incorporate the multiplier for multiple simultaneous lines of bubbles, resetting to 1 if she forms fewer than 2 lines of bubbles in a single placement.
The remaining 10 points are "dazzle points." Show us what you can do now that you know the basics of Python programming. Think of some ideas to personalize and improve the game, research how to implement those ideas, and incorporate them into your program. This is your chance to shine. Note that without implementing your own additional features, the maximum score you can receive for this project is a low A-.
DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma
Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t
Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th
1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of
1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of