logo Use CA10RAM to get 10%* Discount.
Order Nowlogo
(5/5)

In this programming assignment, you will develop your own AI agents based on some of the AI techniques for Search, Game Playing,

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

1. Overview

In this programming assignment, you will develop your own AI agents based on some of the AI techniques for Search, Game Playing, and Reinforcement Learning that you have learned in class to play a small version of the Go game, called Go-5x5 or Little-Go, that has a reduced board size of 5x5. Your agent will play this Little-Go game against some basic as well as more advanced AI agents. Your agents will be graded based on their performance in these online game “tournaments” on Vocareum.com. Your objective is to develop and train your AI agents to play this Little-Go game as best as possible.

2. Game Description

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The basic concepts of Go (Little-Go) are very simple:

- Players: Go is played by two players, called Black and White.

- Board: The Go board is a grid of horizontal and vertical lines. The standard size of the board is 19x19, but in this homework, the board size will be 5x5.

- Point: The lines of the board have intersections wherever they cross or touch each other. Each intersection is called a point. Intersections at the four corners and the edges of the board are also called points. Go is played on the points of the board, not on the squares.

- Stones: Black uses black stones. White uses white stones.

 

The basic process of playing the Go (Little-Go) game is also very simple:

- It starts with an empty board,

- Two players take turns placing stones on the board, one stone at a time,

- The players may choose any unoccupied point to play on (except for those forbidden by the “KO” and “no-suicide” rules).

- Once played, a stone can never be moved and can be taken off the board only if it is captured.

 The entire game of Go (Little-Go) is played based on two simple rules: Liberty (No-Suicide) and KO. The definitions of these rules are outlined as follows:

Rule1: The Liberty Rule

Every stone remaining on the board must have at least one open point, called a liberty, directly orthogonally adjacent (up, down, left, or right), or must be part of a connected group that has at least one such open point (liberty) next to it. Stones or groups of stones which lose their last liberty are removed from the board (called captured).

Based on the rule of liberty, players are NOT allowed to play any “suicide” moves. That is, a player cannot place a stone such that the played stone or its connected group has no liberties, unless doing so immediately deprives an enemy group of its final liberty. In the latter case, the enemy group is captured, leaving the new stone with at least one liberty.

 

(5/5)
Attachments:

Related Questions

. Introgramming & Unix Fall 2018, CRN 44882, Oakland University Homework Assignment 6 - Using Arrays and Functions in C

DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma

. The standard path finding involves finding the (shortest) path from an origin to a destination, typically on a map. This is an

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

. Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

. SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

. Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Ask This Question To Be Solved By Our ExpertsGet A+ Grade Solution Guaranteed

expert
Um e HaniScience

628 Answers

Hire Me
expert
Muhammad Ali HaiderFinance

689 Answers

Hire Me
expert
Husnain SaeedComputer science

865 Answers

Hire Me
expert
Atharva PatilComputer science

985 Answers

Hire Me