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In this assignment, you will be tasked with implementing a Minesweeper AI agent, which should be able to play and solve the Minesweeper game.

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Instruction

In this assignment, you will be tasked with implementing a Minesweeper AI agent, which should be able to play and solve the Minesweeper game.

The only thing you need to write is your AI.

Game Mechanics

Wikipedia : https://en.wikipedia.org/wiki/Minesweeper_(video_game) Youtube : https://www.youtube.com/watch?v=7B85WbEiYf4

In Minesweeper, you are given a board that is set up as a 2D grid of tiles. Each tile covers either:

  1. A hint number (that tells how many mines are around that tile

  2. A mine

Ultimately, your agent’s goal is to uncover all tiles which do not contain a mine. A more concrete definition of the game is given by the following description.

The first tile for you will be uncovered with a ‘0’ indicating that the nearby tiles don’t have any mines. That is to prevent your AI from failing on the first move.

Performance Measure

The performance measure of your agent will be a score calculated based on the number of worlds your agent has completed. Points are awarded to your agent only if it successfully solves the entire world. Each difficulty level has a different weight.

The game ends when your agent chooses to leave the game or if your agent uncovers a mine. In either of these cases, you’ll get a zero.

Environment

Refer to the WorldGenerator folder for any further clarification/implementation.

  • Each difficulty level has a different dimension and number of mines (generateTournament.sh generates these boards):

    • Beginner : 8 row x 8 column with 10 mines

    • Intermediate : 16x16 with 40 mines

    • Expert : 16x30 with 99 mines

The board begins with 1 random tile already uncovered and presumably safe. Mines are randomly placed throughout the board.

Your agent dies when it uncovers a mine.

Actuators

Refer to the file Agent for any further clarification/implementation.

  • Your agent has 4 moves:

    • 1 : UNCOVER, reveals a covered tile

    • 2 : FLAG, places a flag on a tile

    • 3 : UNFLAG, removes a flag from a tile if that tile has a flag

    • 4 : LEAVE, ends the game immediately

Sensors

Your agent will receive only one percept:

  • Following an UNCOVER action, your agent will perceive the hint number associated with the previous UNCOVER action. This number represents how many mines are within that tile’s immediate

  • Following a FLAG or UNFLAG action, your agent will perceive -1.

 

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