logo Use CA10RAM to get 10%* Discount.
Order Nowlogo
(5/5)

Implement the preparation routines used in a card game played among four players

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

Problem: Your program will implement the preparation routines used in a card game played among four players. First, the program shuffles a deck of cards, then it deals the cards to each of

the four players, one at a time in clockwise rotation. After all cards are dealt to the players, the program organizes the cards in each player’s hand by sorting their cards by suit. Then the program will display each player’s cards.

 

In this project, you are required to define a class called “CardClass”. The 2 data members of this class are:

o the deck of cards implemented in terms of an array of CardStruct of size 52,

o the count of how many cards are remaining in the deck.

 

Each card is described by its suit, value, and points in game. Define a structured data type CardType with following components: suit (CardSuitType), value (int), and points (int). For suit, create an enumeration type called “CardSuitType” that has the four values: DIAMOND, CLUB, HEART, SPADE.

 

The class should include at least the following member functions:

o Default constructor which creates the deck of cards as the following:

o The deck of cards should be represented as an array of CardType. The size of the array is 52. Each card is described by its suit, value, and points in game.

o A card value is the face value of the card which is from 2 to 14, i.e., 11 for Jack, 12 for Queen, 13 for King, and 14 for Ace.

o For card points in game, all the cards of HEART suit have points: each HEARTS card of less than 10 face value has 5 points; HERATS of 10, Jack, Queen, King and Ace have 10 points. All Spade, Diamond, and Club cards have a value 0, except that the Queen of Spade has a point of 100, Jack of Diamond has a point of -100.

 

o ShuffleCard which randomizes the 52 cards in the deck

 

o DealCard which deals out, i.e., returns, one card when the function is called. The card dealt out should be from the top of the deck. It should also decrement the number of cards remaining in deck by 1.

 

o GetSize which returns the number of cards currently in the deck

o IsEmpty which returns whether or not the deck is empty, e.g., no cards remaining After you have defined the “CardClass”, write a client program that :

o creates an object of CardClass;

o deals cards to 4 players (Each player is defined as a 1-D array of CardStruct type)

 

o Write a user defined function SortCards to sort one player’s cards by suit, and optionally, sort by value within each suit.

o Write a user defined function PrintCards to display the cards in one player’s hand. The card suit, value and points in game for each card are displayed. Output should be nicely formatted. Print suit and value with meaningful name not numbers.

o Display which player has 2 of Club. This player will later start the first round of the game.

 

 

 

(5/5)
Attachments:

Related Questions

. Introgramming & Unix Fall 2018, CRN 44882, Oakland University Homework Assignment 6 - Using Arrays and Functions in C

DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma

. The standard path finding involves finding the (shortest) path from an origin to a destination, typically on a map. This is an

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

. Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

. SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

. Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Ask This Question To Be Solved By Our ExpertsGet A+ Grade Solution Guaranteed

expert
Um e HaniScience

521 Answers

Hire Me
expert
Muhammad Ali HaiderFinance

522 Answers

Hire Me
expert
Husnain SaeedComputer science

907 Answers

Hire Me
expert
Atharva PatilComputer science

621 Answers

Hire Me
March
January
February
March
April
May
June
July
August
September
October
November
December
2025
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
SunMonTueWedThuFriSat
23
24
25
26
27
28
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
1
2
3
4
5
00:00
00:30
01:00
01:30
02:00
02:30
03:00
03:30
04:00
04:30
05:00
05:30
06:00
06:30
07:00
07:30
08:00
08:30
09:00
09:30
10:00
10:30
11:00
11:30
12:00
12:30
13:00
13:30
14:00
14:30
15:00
15:30
16:00
16:30
17:00
17:30
18:00
18:30
19:00
19:30
20:00
20:30
21:00
21:30
22:00
22:30
23:00
23:30