logo Use CA10RAM to get 10%* Discount.
Order Nowlogo
(5/5)

For small input instances, n 30, you may output your results to the command window. Larger input instances must be written to a file. In either case, you may need to produce an output file for trace runs or asymptotic performance analysis.

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

 

For small input instances, n 30, you may output your results to the command window. Larger input instances must be written to a file. In either case, you may need to produce an output file for trace runs or asymptotic performance analysis.

  1. Closest Pairs [30 points]

There are several practical applications of this algorithm, such as, moving objects in a game, classification algorithms, computational biology, computational finance, genetic algorithms, and N -body simulations.

  • [5 points] Construct a brute-force algorithm for finding the closest pair of points in a set of n points in a two-dimensional plane and show the worst-case big-O estimate for the number of operations used by the algorithm. Hint: First determine the distance between every pair of points and then find the points with the closest

 

  • [5 points] Implement the brute-force algorithm from part (a).

 

  • [10 points] Given a set of n points (x1, y1), ..., (xn, yn) in a two dimensional plan, where the distance be- tween two points (xi, yi) and (xj, yj) is measured by using the Euclidean distance (xi xj)2  + (yi      yj)2, design an algorithm to find the closest pair of points that can be found in an efficient way and the worst- case big-O

 

  • [10 points] Implement the algorithm from part (c) with the following methods:
    1. [5 points] The distance of the closest pair of points. Return the distance between closest single pair
  • [5 points] The distance of the closest m pairs of points, where m (n-1). Return the distances between the closest m pairs of points.
  1. Deterministic Turing Machine (DTM) [70 points/10 available extra credit points]

In this problem you will implement four variants of a DTM. A DTM consists of the following:

  • A finite state control,
  • A infinitely long tape divided into tape squares, and
  • A read-write
    • [30 points] Design and code software implementing a generic DTM. Your generic DTM should have a finite state control mechanism that can be tailored for each parts (b) - (e). Your implementation must address each of the DTM components: a finite state control, an infinitely long tape divided into tape squares, and a read-write
    • [10 points] Tailor your DTM from (a) to implement
      1. [5 points] Using the input  tape contents produce trace runs for your
      2. [5 points] Define at least four other input tapes and produce trace runs for your
    • [15 points] Tailor your DTM from (a) to implement binary addition - The tape will need to handle variable length binary inputs, g., tape values of 101100101 add 101 or add 101101101.

 

Table 2: Binary Addition Rules

 

Operation

x + xt

Result

Carry

0 + 0

0

0

0 + 1

1

0

1 + 0

1

0

1 + 1

0

1

 

  • [15 points] Tailor your DTM from (a) to implement binary subtraction - The tape will need to handle variable length binary inputs, g., tape values of 101100101 subtract 101 or subtract 101101.

 

Table 3: Binary Subtraction Rules

 

Operation

x − xt

Result

Borrow

0 − 0

0

0

0 − 1

1

1

1 − 0

1

0

1 − 1

0

0

 

  • Extra Credit [10 points] Tailor your DTM from (a) to implement binary multiplication - The tape will need to handle variable length binary inputs, g., tape values of 101100101 multiply 101 or multiply 1011.

 

Table 4: Binary Multiplication Rules

 

Operation

x × xt

Result

0 × 0

0

0 × 1

0

1 × 0

0

1 × 1

1

 

(5/5)
Attachments:

Related Questions

. Introgramming & Unix Fall 2018, CRN 44882, Oakland University Homework Assignment 6 - Using Arrays and Functions in C

DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma

. The standard path finding involves finding the (shortest) path from an origin to a destination, typically on a map. This is an

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

. Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

. SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

. Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Ask This Question To Be Solved By Our ExpertsGet A+ Grade Solution Guaranteed

expert
Um e HaniScience

768 Answers

Hire Me
expert
Muhammad Ali HaiderFinance

615 Answers

Hire Me
expert
Husnain SaeedComputer science

580 Answers

Hire Me
expert
Atharva PatilComputer science

629 Answers

Hire Me