The State Chess Tournament is being held at your school. The school is scrambling to set up a modern area where all fans will be able to see the moves each player is making. On the wall above each chess board is a flat screen connected to a computer. The flat screen will be used to display for the fans what is happening on the chess board below.
For each game in progress a chess judge will manage the computer and simulate the moves the players are making.
Create an application that features a chess board on the screen. The application should allow the judge to easily move chess pieces from one square to another as the players play.
Should the players decide to break for the day the application should be able to save the current state of the board and allow the chess judge to reload it when play resumes. The tournament begins next week so we will have to get this application written and tested by Sunday. Feel free to discuss this project in the forum. Do this assignment from a problem-solving basis. In a block comment section at the top of the program do the following: Programmer Name: (your name) Program Name: ______________ Date Written: _______________
Continue the block comment section with a description of: What do we want to know? Detail what the program should output.
What fields or labels do we need to output? Continue the block comment section with a description of: What we already know. Detail all the known elements of this problem. What input variables and text boxes can we set up? Finally, finish the block with a description of what needs to be calculated and how you can do it. You can use formulas or a simple short paragraph. Comment all your events. Create a neat, easy to follow form.
DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma
Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t
Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th
1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of
1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of