logo Use CA10RAM to get 10%* Discount.
Order Nowlogo

Create an algorithm to count the number of 1’s in a 32-bit positive number.

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

Create an algorithm to count the number of 1’s in a 32-bit positive number.

1. Implement the program in a high-level language like C or Java. It does not need to run for me, but the code should be included in a text document called FirstnameLastnameHLA3.txt along with your assignment submission.

2. Implement the program in MIPSzy Assembly language. Use the high-level code as comments to the right of the Assembly code as the textbook does.

3. If you write that MIPSzy program in a text editor, you can then paste it into the simulator box in 11.1.2 of Chapter 11 in the ZYBook. You can run the simulation there to test the code.

4. The input value should be entered in the input box.

5. Input works by placing the value to be read in from the input box in memory location 8196 and a 1 in memory location 8192. If there is no more input a 0 will be placed in memory location 8192. 6. Results should be written to memory location 8200 which will cause them to be written to the output window.

7. Include a comment at the top of the program with your name and Panther id. 8. Export the file by clicking the “More Options” button and then Export on the right side. That will paste your program into a small box on the right. Copy and paste that into a text document. Call that document FirstnameLastnameMIPSzyA3.txt. 9. Zip up FirstnameLastnameMIPszA3.txt and FirstnameLastnameHLA3.txt into a zip file called FirstnameLastnameA3.zip. Do not use any other kind of zip file formats.

 

Related Questions

. Introgramming & Unix Fall 2018, CRN 44882, Oakland University Homework Assignment 6 - Using Arrays and Functions in C

DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma

. The standard path finding involves finding the (shortest) path from an origin to a destination, typically on a map. This is an

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

. Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

. SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

. Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Ask This Question To Be Solved By Our ExpertsGet A+ Grade Solution Guaranteed

expert
Um e HaniScience

882 Answers

Hire Me
expert
Muhammad Ali HaiderFinance

783 Answers

Hire Me
expert
Husnain SaeedComputer science

663 Answers

Hire Me
expert
Atharva PatilComputer science

520 Answers

Hire Me