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Create a script that will automatically generate a map using the assets provided

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In Unity using Visual Studio in c#. Create a script that will automatically generate a map using the assets provided. Include the following Rules for the map generation Logic for each map cell/module, make a Custom window for generating map,

Regenerate and delete previous Entire project excluding library

 

 

-U - A, B.1,B.3, B.4, C.2

-D - A, B.1, B.2, B.3, C.2

-L - A, B.2, B.3, B.4, C.1

-R - A, B.1, B.2, B.4, C.1

 

-U - A, B.1, B.3, B.4, C.2, D.4, E.1

-D - A, B.1, B.2, B.3, C.2, D.2, D.3, E.3

-L - A, B.2, B.3, B.4, C.1, D.3, D.4, E.4

 

-L - A, B.2, B.3, B.4, C.1, C.3, C.4, E.4

-R - A, B.1, B.2, B.4, C.1, D.1, D.2, E.2

 

-D - A, B.1, B.2, B.3, C.2, D.2, D.3, E.3

-L - A, B.2, B.3, B.4, C.1, D.3, D.4

 

-D - A, B.1, B.2, B.3, C.2, D.2, D.3, 

 

Starting with a random block at center grid space, for each available whitespace side, Each direction each block, place a random valid block. While there are blocks with whitespace, for each available whitespace side, place a random valid block

Whitespace to whitespace

Whitespace can't be bordered by nothing

Whitespace can't be bordered by a wall

 

Each object stores it’s 4 neighbors

XbyX Square, any block touching edges must have wall on edge

 

Top edge E1, E2, E4, D1, D4, C1, B4

Left Edge  E1, E3, E4, D3, D4, C2, B3

 

Map size- map is x tiles in size. Once enough tiles have been generated, tiles that will result in more open whitespace than tiles left to generate will stop being generated

 

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